Touch KO

August 11, 2009 in Interviews by Joanne Carter 0 comments

Developer: Adam Mechtley & Matt Mechtley
Publisher: Chillingo Limited
Genre: Games
Version: 1.1
Size: 25.7 MB
Release: 25 August 2009
Price: $4.99/£2.99/3,99 euros

Coming soon to the App Store, Touch KO! Rise through the ranks of your boxing career relying on your skill, dedication, and sportsmanship.

Start as an amateur

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Work your way up from an amateur in a run-down gym and progress to high-end ballrooms and giant arenas. Win cash, fame and title belts as you advance to become the ultimate world champion!

Rawness of the sport

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What’s the story behind this game, how have you captured the rawness of the sport?

We’ve really tried to capture the spirit of the story behind so many boxing professionals. A lot of these athletes started from humble beginnings and went on to accomplish great things with a combination of raw talent and hard work

iPhone action

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How have you managed to capture all the action of the sport on such a small device as the iPhone?

We’ve adapted a lot of elements of the sport onto the device in ways that take advantage of its unique features without being gimmicky or awkward to control.

Designing this for the iPhone and iPod touch from the ground up has kept us from getting mired down in technical or control issues the way that a lot of ported products can be. We’ve really put a lot of thought into how people use their devices and what they like and dislike about the platform to make it a fun experience.

If looks could kill

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It looks fantastic, are you proud of it?

We’re really proud of the visual presentation of the game and feel like it can stand toe-to-toe with PSP or PS2 titles.

Awesome graphics

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How did you manage to create such stunning graphics?

We’ve pushed the limits of the platform to get graphics people probably didn’t think were possible before the 3GS

Marketplace

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Who do you see for the market for this game?

We’ve really striven to make a title that casual players can pick up and play anywhere, but also offers some long-term depth and competition for hardcore players. Our road map for the game will add even more stuff to keep the product fresh after its release

Technological advances

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Can you tell us more about the technology involved in this game?

We have some really advanced engine technology powering this game that doesn’t exist in even a lot of console or PC titles. Thanks to the team at Unity Technologies, we can really push this platform to places it hasn’t been before

How good is good?

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Can this game REALLY deliver, gamers are pretty experienced these days?

We’re really committed to delivering on players’ expectations. We’ve integrated a lot of suggestions from beta testers with different backgrounds and will be paying close attention to what our players want from the game in the future

Tech Spec of this game

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High-Polygon 3D Characters and Venues
Motion-Captured Animations
Detailed High-Resolution Textures
Dynamic Lighting
Uses Ageia PhysX for powerful in-game physics
Uses the full power of the Unity 3D game engine

Best points of this game!

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Customize your boxer’s appearance with dozens of equipment and tattoo options
The most realistic boxing game on iPhone
Dynamically adjusting difficulty
Additional content packs coming soon!
Quick-Play mode lets you get in a quick bout on the go
Compete for title fights in Career Mode, rising through the ranks from amateur to champion
Intuitive, easy-to-use controls
Accurate scoring uses real boxing rules
Online leaderboards and achievements
Crushing knock-out punches
Random opponent generator creates hundreds of possible opponents
Play your own music from your iTunes Library

More screengrabs of TouchKO

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Author: Joanne Carter

Joanne Carter is the Editorial Director of iPhone.Macreate.com as well as iPad.MacCreate.com, both are part of the Mac Create Network. A Professional Photographer and Associate of the British Industry of Professional Photographers, BIPP, as well as a Professional Journalist, specializing in Technology. A contributor to National and International publications, including The Times, The Sunday Times, The Guardian, Professional Photographer, NikonPro, Graphix, Digital Arts, Readers Digest, Popular Photography & Imaging and Which? consumer magazine.

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